PSVR2 DEAD ON ARRIVAL? | Sony Announces Pricing and "Support" (VL736)
In this episode, Richard Hoeg discusses the issues related to pricing and game library in the digital world. He further explores various rationalizations and concludes the discussion with potential solutions.
Key Points
- The PlayStation VR2 headset's high price point of $550, surpassing even the cost of the PlayStation 5 console itself, potentially creates a significant barrier to mass market adoption of virtual reality.
- Sony's decision to not support backward compatibility with the original PlayStation VR games for the PS VR2 could harm consumer trust and the brand, as existing libraries of games become inaccessible on the new hardware.
- The success of the PlayStation VR2 and the broader virtual reality market heavily relies on robust software support, which is currently uncertain with a lack of confirmed compelling launch titles and the device's reliance on cross-buys and ports from other VR platforms.
Chapters
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Transcript
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