Virtual Legality #10 - What Can Far Cry 5 and Assassin's Creed Odyssey tell us about the Industry?
In this episode, Richard Hoeg delves into the analysis of Steam's top grossing games, discussing the rise of free-to-play games with a focus on Warframe. He explores changes in the gaming industry, touching on controversies like loot boxes and platform exclusivity. He also looks into the business aspects, Valve's responsibilities, and Epic Games' strategies. Lastly, he discusses future predictions for digital game store contracts and recaps the year for Virtual Legality.
Key Points
- Steam's list of highest-grossing games reveals trends like the success of free-to-play models and the ongoing profitability of single-player games despite the industry's shift toward multiplayer and games as a service.
- Valve's adjustment of Steam's revenue split to favor high-earning developers reflects a response to the increasing trend of major publishers creating their own distribution platforms, which poses a challenge to Steam's market dominance.
- The emergence of the Epic Games Store, with its more favorable revenue split for developers and strategy of securing exclusive titles, indicates a significant shift in the digital PC gaming marketplace that could challenge Steam's position in 2019.
Chapters
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Transcript
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