LAID OFF | Microsoft/Xbox Fires Almost 2000 (VL776)
In this episode, Richard Hoeg explores the Microsoft and Activision Blizzard layoffs and the role of investors. He touches on the departure of leadership personnel, the role of unions, and outsourcing customer support. Richard also delves into the state of the gaming industry, addresses listener queries, and dives into the future of game development.
Key Points
- Microsoft's decision to lay off approximately 1900 roles from its gaming workforce is a reflection of the business process of identifying redundancies and aligning strategies post-merger, which, while legally and economically sound, can be deeply impactful to the individuals affected.
- The layoffs at Microsoft are not isolated but part of a broader trend in the gaming industry, where companies are adjusting to a post-pandemic economic environment that includes reduced revenue growth and increased costs.
- Unions in the gaming industry argue that while they may not prevent layoffs, union representation can offer workers greater transparency and layoff protections, but the actual effectiveness of unions in layoff scenarios can vary.
DISCUSSED IN THIS EPISODE
HEADLINE https://www.ign.com/articles/microsoft-lays-off-1900-staff-from-its-video-game-workforce https://twitter.com/IdleSloth84_/status/1750837893881336292
TWEETS https://twitter.com/JezCorden/status/1750590022842278391 https://twitter.com/TheLyns/status/1750740015095873559 https://twitter.com/Andy_VGC/status/1750548893425676435
ECONOMIC ANALYSIS https://www.matthewball.vc/all/gaming2024
Chapters
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37:14 | |
49:10 | |
57:21 | |
59:08 |
Transcript
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